What is it like working on a beloved 25 year old computer game franchise? How do you make an iconic series attractive to younger players while managing the expectations of longtime fans?
This was a great story to work on - Over at Fast Company, I spoke with Civilization VI's design team to find out what it's like developing an iconic game.
Senior producer Dennis Shirk and art director Brian Busatti have some great insights about Civilization VI. Check it out.